DEV LOG

MY FIRST GAME.
ONE BALL AT A TIME.

Prototype milestones, board experiments, combat ideas, things that worked, things that absolutely did not, and everything learned while turning BattleBall into a real game.

Prototype milestone

The loop finally loops

Battles can now be played from start to finish: survive the ball, resolve combat, win the encounter, choose an upgrade, and keep going.

MilestoneCombatProgression
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Road ahead

Where the roguelike goes next

Characters, persistent relics, active inventory items, shops, multiple boards, and increasingly strange builds are all on the whiteboard.

RoguelikeItemsFuture
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